Test playground for Stacks:Engine
(Stacklands-like)

Implemented Features:

  • 100% reimplemented new code
    • now based on ECS, FSM, Quadtree
    • written in JS: HTML Canvas for card drawing, Svelte for UI
  • Rimworld-like pawns
    • character editor menu (face/body/haircut/colors)
    • programmable combat routines
      • multiple weapons per entity
      • wearable items support
  • real-time combat with pause
  • game factions and their relations
    • i.e. faction A and faction B could be friendly with the player, but hostile to each other
  •  cards could be of any size (X,M,L,XL,XXL,custom size)
    • boss cards are now larger than regular cards!
  • "wiggly" card stacks
  • Stacklands-like daily "feeding" + "discard X cards" mechanics support
  • smooth collision system (overlap resolver)
  • sfx and music support
  • touch support for tablets and large-screen phones
  • localization via Excel file - add your language(s) if needed
  • key bindings could be remapped
  • scenario and modding support
    • mod making is greatly simplified compared to Stacks:Space!
  • performance optimizations for a large number of cards on a field (500+ cards are okay to have now)
  • source code is public - MIT license
  • multiplatform:
    • Web
    • Android - via Cordova
    • PC (Win/Lin) via Electron

ToDo:

  • various performance optimizations + improved error handling
  • card / map / quests editor, built-in mod-making tools

Please let me know if you like it or not in the comments section, or on Reddit at r/StacksEngine

Updated 6 days ago
StatusPrototype
PlatformsHTML5
AuthorStacks:Engine
GenreCard Game
Tagsidea, stacklands, test

Download

Download
stacks-testing-source-2025-01-04.zip 31 MB

Development log

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