Stacks:Testing
Test playground for Stacks:Engine
(Stacklands-like)
Implemented Features:
- 100% reimplemented new code
- now based on ECS, FSM, Quadtree
- written in JS: HTML Canvas for card drawing, Svelte for UI
- Rimworld-like pawns
- character editor menu (face/body/haircut/colors)
- programmable combat routines
- multiple weapons per entity
- wearable items support
- multiple weapons per entity
- real-time combat with pause
- game factions and their relations
- i.e. faction A and faction B could be friendly with the player, but hostile to each other
- cards could be of any size (X,M,L,XL,XXL,custom size)
- boss cards are now larger than regular cards!
- "wiggly" card stacks
- Stacklands-like daily "feeding" + "discard X cards" mechanics support
- smooth collision system (overlap resolver)
- sfx and music support
- touch support for tablets and large-screen phones
- localization via Excel file - add your language(s) if needed
- key bindings could be remapped
- scenario and modding support
- mod making is greatly simplified compared to Stacks:Space!
- performance optimizations for a large number of cards on a field (500+ cards are okay to have now)
- source code is public - MIT license
- multiplatform:
- Web
- Android - via Cordova
- PC (Win/Lin) via Electron
ToDo:
- various performance optimizations + improved error handling
- card / map / quests editor, built-in mod-making tools
Please let me know if you like it or not in the comments section, or on Reddit at r/StacksEngine
Updated | 20 days ago |
Status | Prototype |
Platforms | HTML5, Windows, Linux |
Author | Stacks:Engine |
Genre | Card Game |
Tags | idea, stacklands, test |
Download
Development log
- testing the new game engine...May 19, 2024
Comments
Log in with itch.io to leave a comment.
I'm currently having fun playing Stacks:Village and suddenly see that you not only already have two similar games, but are also working on a new one whilst still trying to improve. Thank you for creating and sharing these games with us, (for free even!,) I bought Stacklands and WitchHand and at least Stacks:Village (since I haven't tried the others, can't write about them), is of such quality that I would put it on a similar level to those. I wouldn't have been surprised If you'd tried to monetise any one of your games, but since you didn't I have even more of a reason to be greatfull.
Thanks for sharing these fun products of your motivation. You took a popular/trendy game concept, added your own wishes to it and created something new and fun. Thanks!
I definitely recommend to give Stacks:Space and Stacks:Jungle a try. Stacks:Space was my first game - kinda like Stacklands but with aliens, lasers and bots, while Stacks:Jungle is an attempt to make a 100% peaceful exploration-based Stacklands-like game in a spirit of the “Jungle Cruise”.
Note that Stacks:Space was made six months after the release of Stacklands, so it is technically the oldest Stacklands-like game, released LONG before Witchhand, Card Age, or Paper Kingdom :)
Space and Jungle were on sale for $5 at Steam and Itch until Dec’2024. Did not sell nearly as well as Stacklands or Witchhand for obvious reasons (earned less than my monthly salary in total), but I don’t really worry about sales. I really liked the new genre and I will definitely make more Stacklands-like games (eventually).