Test playground for Stacks:Engine
(Stacklands-like)

Implemented Features:

  • 100% reimplemented new code
    • now based on ECS, FSM, Quadtree
    • written in JS: HTML Canvas for card drawing, Svelte for UI
  • Rimworld-like pawns
    • character editor menu (face/body/haircut/colors)
    • programmable combat routines
      • multiple weapons per entity
      • wearable items support
  • real-time combat with pause
  • game factions and their relations
    • i.e. faction A and faction B could be friendly with the player, but hostile to each other
  •  cards could be of any size (X,M,L,XL,XXL,custom size)
    • boss cards are now larger than regular cards!
  • "wiggly" card stacks
  • Stacklands-like daily "feeding" + "discard X cards" mechanics support
  • smooth collision system (overlap resolver)
  • sfx and music support
  • touch support for tablets and large-screen phones
  • localization via Excel file - add your language(s) if needed
  • key bindings could be remapped
  • scenario and modding support
    • mod making is greatly simplified compared to Stacks:Space!
  • performance optimizations for a large number of cards on a field (500+ cards are okay to have now)
  • source code is public - MIT license
  • multiplatform:
    • Web
    • Android - via Cordova
    • PC (Win/Lin) via Electron

ToDo:

  • various performance optimizations + improved error handling
  • card / map / quests editor, built-in mod-making tools

Please let me know if you like it or not in the comments section, or on Reddit at r/StacksEngine

Updated 20 days ago
StatusPrototype
PlatformsHTML5, Windows, Linux
AuthorStacks:Engine
GenreCard Game
Tagsidea, stacklands, test

Download

Download
stacks-testing-source-2025-02-07.zip 34 MB
Download
stacks-testing-linux-2025-02-10.zip 126 MB
Download
stacks-testing-windows-2025-02-10.zip 132 MB
Download
stacks-testing-source-2025-02-10.zip 34 MB

Development log

Comments

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I'm currently having fun playing Stacks:Village and suddenly see that you not only already have two similar games, but are also working on a new one whilst still trying to improve. Thank you for creating and sharing these games with us, (for free even!,) I bought Stacklands and WitchHand and at least Stacks:Village (since I haven't tried the others, can't write about them), is of such quality that I would put it on a similar level to those. I wouldn't have been surprised If you'd tried to monetise any one of your games, but since you didn't I have even more of a reason to be greatfull.

Thanks for sharing these fun products of your motivation. You took a popular/trendy game concept, added your own wishes to it and created something new and fun. Thanks!

(1 edit) (+1)

I definitely recommend to give Stacks:Space and Stacks:Jungle a try. Stacks:Space was my first game - kinda like Stacklands but with aliens, lasers and bots, while Stacks:Jungle is an attempt to make a 100% peaceful exploration-based Stacklands-like game in a spirit of the “Jungle Cruise”.

Note that Stacks:Space was made six months after the release of Stacklands, so it is technically the oldest Stacklands-like game, released LONG before Witchhand, Card Age, or Paper Kingdom :)

Space and Jungle were on sale for $5 at Steam and Itch until Dec’2024. Did not sell nearly as well as Stacklands or Witchhand for obvious reasons (earned less than my monthly salary in total), but I don’t really worry about sales. I really liked the new genre and I will definitely make more Stacklands-like games (eventually).