Stacks:Testing
Test playground for Stacks:Engine
(Stacklands-like)
Implemented Features:
- 100% reimplemented new code
- now based on ECS, FSM, Quadtree
- written in JS: HTML Canvas for card drawing, Svelte for UI
- Rimworld-like pawns
- character editor menu (face/body/haircut/colors)
- programmable combat routines
- multiple weapons per entity
- wearable items support
- multiple weapons per entity
- real-time combat with pause
- game factions and their relations
- i.e. faction A and faction B could be friendly with the player, but hostile to each other
- cards could be of any size (X,M,L,XL,XXL,custom size)
- boss cards are now larger than regular cards!
- "wiggly" card stacks
- Stacklands-like daily "feeding" + "discard X cards" mechanics support
- smooth collision system (overlap resolver)
- sfx and music support
- touch support for tablets and large-screen phones
- localization via Excel file - add your language(s) if needed
- key bindings could be remapped
- scenario and modding support
- mod making is greatly simplified compared to Stacks:Space!
- performance optimizations for a large number of cards on a field (500+ cards are okay to have now)
- source code is public - MIT license
- multiplatform:
- Web
- Android - via Cordova
- PC (Win/Lin) via Electron
ToDo:
- various performance optimizations + improved error handling
- card / map / quests editor, built-in mod-making tools
Please let me know if you like it or not in the comments section, or on Reddit at r/StacksEngine
Updated | 6 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | Stacks:Engine |
Genre | Card Game |
Tags | idea, stacklands, test |
Download
Download
stacks-testing-source-2025-01-04.zip 31 MB
Development log
- testing the new game engine...May 19, 2024
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